Racing game starter kit unity free download torrent






















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You can customize the match name and size, then configure multiple open world type scenes to spawn into with, full car controller prefab and IK driver procedural animation synchronization. When the player drops below 8th place the UI racer position color is changed to red and the 2 positions above the player are shown instead of 6,7,8 racer positions. Save my name, email, and website in this browser for the next time I comment.

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And hope you make AI component are different with physics component, so if i don't want to use your physics component that i still can use my physics component. CoderPro , Jul 2, The minor wrong way detection bug is fixed in v1.

Like i said in my last post, the AI is greatly improved. Avoidance is better and overall randomness of each AI so they don't seem too robotic following the track way-points. Compatibility with other physics packages such as Edy's Vehicle Physics will definitely be included in later updates.

Last edited: Jul 13, Ian , Jul 2, Joined: Sep 22, Posts: Hey toto , thanks for the support. I'm happy to hear that the racing game starter kit has saved you a lot of time! I've been working on the car physics all day today and managed to make lots of improvements to it. All these new features will be available in v 1.

Meanwhile, i think a quick fix would be by increasing the WheelCollider's forward friction stiffness. Joined: Jul 17, Posts: Atzig , Jul 5, Currently, It wont work out of the box with RCC. Ian , Jul 6, It will most probably be up sometime next week.

Here are some of the changes in v 1. Ian , Jul 10, The web demos on the first post have been updated to v 1. Ian , Jul 11, Ian , Jul 13, Speedometers will be included in the next version :.

Ian , Jul 15, Joined: Jul 22, Posts: 5. I've been using the kit for the past couple of weeks and absolutely loving it, really easy to use - looking forward to this next update too. Apologies for the wordiness. Time trial, Rally or point to point race types. Some form of Championship style of play too, with points received for your race position in the same spirit of real world championships. Arcade style countdown timers as seen in games like ridge racer - you race against other AI, but you also have a countdown timer that has added time when you hit checkpoints throughout the track, if the timer runs out before you finish it's game over.

Braking - The braking system works nicely but the AI can struggle with tight corners following long straights. If there's no optimum speed present at a point, the AI assumes everything's is fine and continues as normal. Units - When setting engine torque, weight etc, could you apply labels to the value? I've been presuming they've been metric measurements. Keep up the great work with the kit, it's already making life easier when rigging race tracks.

Ian likes this. Hey eightmode. It's great to know that your loving the kit. Thanks for the support! I am currently working on adding Time Trial, it might just be included in v 1. I was thinking of adding a race type like that in future versions. It will definitely be included in the next version! Thanks again for the support. Ian , Jul 18, Joined: Jul 30, Posts: Liked the Demo.

Can I use this package with other car physics plugins? I would like to use more realistic car engine with your racing system. How well is this supported. If this package is fully functional with other car physics plugins I will definitely make the purchase ASAP. Thanks in advance. Hi sathya , Currently, other vehicle physics packages are not supported out of the box so you will have to make a lot of tweaks, especially for the AI. As a center of your game it also manages all requirements needed to run your games like waypoints, spawn points etc.

You only need to change single value to provide different race type on a scene. All other audio source as in vehicles has a connection to Race Audio to read values for sound levels. And Race Manager uses Race Audio to give feedback about current race like start, countdown or player kick. With the version 1. In RGK packages, ui provided as prefabs. And ui scripts and sprites provided as open source to easy customization for your needs.



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