Like a beauty queen walking down a catwalk in only one shoe, it's more of a blemish than a disfigurement, but it's just enough to sully the games and prevent them from being considered true masterpieces. I'd love to tell you that Sabre Squadron is the exception, that it's broken the mould and finally attained a sparkling veneer to go with its tense, tactical and superbly crafted WWII gameplay.
Sadly, I can't. Your squad of four SAS soldiers, who embark on nine new, ever harder missions in Libya, Sicily and France, are still as erratic as ever. They often refuse to follow orders until you've politely asked them three times, or open doors of their own accord, landing you in a world of hurt. Either that or they just stand in front of a door so no-one else can get through, meaning you have to switch to that soldier and manually move him before the rest of your squad can progress Or escape.
But that's enough bitching, as everything else here is generally of a high standard. The nine new missions have been well crafted though rarely do they reach the standards of the original and despite the odd exception, are both tense and - on the harder difficulty levels - brain-liquifyingly challenging.
Also, while their pathfinding may stink, your team is now much more adept at covering you than before.
Objectives range from taking out German submarines at a military installation, to dropping behind enemy lines to mount surprise attacks on Axis forces.
There's also plenty of new firepower on offer, the highlights being the satisfyingly meaty German Panzerschreck bazooka , which is perfect for halting heavy armour. What's more, you even get to hop on board some vehicles yourself. The one exception is a mission in which you have to cross the desert. There are planes flying above ready to shoot you down if you get out of your jeep, and halfway through the path from which you can't stray due to the numerous mines outside it you encounter a tank that chases you as you try to backtrack and blows you to hell.
Finding missiles and then managing to get close enough to fire at the tank without it seeing you first nowhere to hide in a desert or the planes mowing you down, is exasperating beyond words. And then one of my men would decide to waste a precious missile firing at a plane and I would have to start again. As you may have guessed, the Al is not without hitches. A lot of the time your team does exactly what you tell them to follow, attack, hold position, lay down covering fire etc , often sees and kills enemies before you know what's going on and even tells you when you're in their line of fire.
Other times they'll shoot when you've told them not to or walk when you want them to run. The enemy can be erratic too.
Sometimes they act completely human, missing the target if startled, retreating and surrendering. Other times they fail to hear gunfire or can home in on your head through thick vegetation.
No doubt some of these issues are bugs, and will hopefully be sorted soon. To help you cope with some of the harder missions, you can bring up a top-down 3D RTS display, where you can set waypoints, stance and speed. It's sometimes hard to get them to do exactly what you had in mind though, and I would have preferred more options, like covering a particular area. Others will make more use of this screen than me. I preferred to scout ahead with my sniper and then bring the rest over when needed, only occasionally using the tactical display to outflank enemies.
You can actually play through the whole game in Lone Wolf mode but, as you can imagine, the difficulty is multiplied. It does add to the incredible variety on offer though. The environments are startlingly different, from the stark African dunes to dense Burmese jungles so, so much better than Vietcong's , from beautiful icebergs to awe-inspiring Austrian hills.
These are so beautiful in fact, that the Austrian tourist board might want to use them for promotional purposes. Though they might want to edit out the bloodthirsty Nazis. The gameplay is just as varied: stealth missions, full-on assaults, scuba-diving and even a great defend-the-oasis-fortress-in-the-desert level. And each requires a very different tactical approach. The attention to realism draws you in completely until one of those bugs comes along , with weight restrictions, scope drift, and the ability to shoot through canvas or wooden walls.
You also get out of breath if you run too much. As if I didn't get enough of that in real life. Donning a disguise is just as realistic: the uniform has to be taken from a surrendered soldier so there's no bulletholes or blood stains. All exposed weaponry has to be bona fide too although the Al's talent for spotting non-Nazi behaviour or a non-issue knife is a little over the top.
Multiplayer looks great too Illusion promises it's less buggy and some of the maps could offer truly classic online moments. We'll have to wait until the servers are up and running to test them fully though, something we'll be doing in a future issue. There won't be any vehicles online, which are so much fun in singleplayer, because apparently they'd end up unbalancing these maps.
You already have Battlefield for that anyway. If that had happened, and the tactical screen had proved more useful, we'd be looking at a full-on classic. It's still a must for anyone looking for a real challenge though.
A Wail In The Desert While you will die a lot and swear your lungs out more, even the most difficult situations can usually be solved by clever and tactical thinking.
Hidden Springs Flower Farm Facebook The attention to realism draws you in completely until one of those bugs comes along , with weight restrictions, scope drift, and the ability to shoot through canvas or wooden walls. All Dressed Up Donning a disguise is just as realistic: the uniform has to be taken from a surrendered soldier so there's no bulletholes or blood stains.
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