American mcgees alice pc download iso






















Downloadable ports of the game for PlayStation 3 and Xbox were also made to coincide with the sequel's release as a download free. We're really sorry for the inconvenience, but please would you disable your ad-blocker? Our adverts are relevant and non-intrusive, they appear only at the top and the sides, never in the content. They don't include auto-playing audio either, they really won't spoil your enjoyment of the site.

Thank you in advance! Want to see this appeal go away forever? Support us on Patreon and we'll make that happen! It's Alice's job to traverse the 15 massive environments, jump some platforms, pull a few levers, and fight the hazards of the land and Red Queen's minions once again.

Alice has little in the way of special controls -- just an alternate fire option for certain weapons and a key to call on the Cheshire cat's enigmatic, and usually quite useless advice when you need it. Most noteworthy is the very well designed aiming system, which can often be a pain in the unmentionable bits for most 3rd-person games.

Whenever you carry a ranged weapon, a targeting reticule is always visible to show you where you're aiming; more importantly, when you manage to get it over an enemy, it circles around them to denote Alice has locked in on the target, so the issue of preciseness and never knowing exactly what you're aiming at is not a problem.

Another smart feature involves when you look towards the ground -- footprints will appear to help you anticipate where Alice is likely to land if you jump forward from your current position.

This is immensely helpful for tricky platform hopping, which was also a common frustration with the 3rd-person viewpoint. Fundamentally, gameplay remains pretty conventional for the genre. As Alice enters a new area, you'll usually get a helpful camera pan of the nearby environment -- it'll often show you the exit you need to reach, which isn't much of a spoiler, because it's getting there that's the real challenge.

With a few exceptions, puzzles remain simplistic enough; agility ie. But wait - Alice is far from being easily dismissible. It's obvious that in the early developmental stages, instead of the traditional focus being on gameplay with a half-baked story tacked on at the end, the Alice universe is so finely and professionally crafted, it doesn't just mask what is essentially generic gameplay The story, characters and overall attention to detail in the many wondrous environments is the driving force behind what is otherwise a tried-and-tested gameplay formula, and that's why Alice is a significantly more exciting title to play over other offerings in the genre.

So, what makes it special? Firstly, Alice utilizes the Quake3 engine in probably the most stunningly impressive way to date. Technically, everything about the graphics is first-rate: beautiful crisp textures, highly detailed characters, great animation etc. But it's the creative side of things that makes you literally gawk at the screen. There are not many action games where you'll find yourself wishing some sections weren't so fast paced, because you really just want to stop and take a look around.

The endlessly unique and inventive level designs are constantly a sight to behold, and what better theme is there for levels like these than a warped Wonderland? From the floating "fortress of doors" to the colorless chess land, to the looking glass hall of mirrors, the environments almost make the levels in MDK2 seem common and dull!

Combine these fantastical locations with an absorbing plot and characters, and Alice keeps you pressing on just to see what happens next. I rarely pay attention to in-game music but in Alice's case, the ambient soundtrack possesses a fantastic chilling quality that perfectly complements the dark and sinister atmosphere of the game.

While there are no real scare moments, the chorus of young voices and creepy instrumentals in the score all originally composed by former Nine Inch Nails member, Chris Vrenna keeps tension levels high. Sound effects, on the other hand, do not have as much presence and the voice acting could have been much better - it's not that the characters sound wooden per se, but you can tell each of the actors recorded their lines separately and the dialogue doesn't flow smoothly.

There are quite a number of enemies vying for Alice's blood, mostly from the Red Queen's army of card guards that chase you throughout; they get tougher and wield more powerful weapons as the game goes on. You also spend a good portion of the game shrunk down in size to only a few inches tall much of the game parallels the original Alice in Wonderland story , and so come up against many enemies of the insect variety, such as huge bayonet-carrying ants and mutated ladybugs.

You also have to be careful of the hazards in the environment itself -- flowers will pop up and spit spikes at you, and mushrooms come alive trying to suck you into their fang-filled orifice. As in any action-adventure, you can expect to find your share of boss creatures to deal with too.

Many of the bosses are also twisted incarnations of the characters from the original story that the rather snobby Alice didn't get along with, including the Mad Hatter and Tweedle Dee and Tweedle Dum. The Hatter's lair is actually one of the most depraved environments, as he's turned his home into a factory that manufactures automatons from living creatures.

And what of the Hatter's companions, the hare and sleepy dormouse? You can find out their horrible fate if you delve far enough in. On the weapons side, things remain just as imaginative and bizarre. Alice starts with a rather standard, but icky, blood-stained kitchen knife or "vorpal blade" ; but from then on, she finds much more interesting contraptions to fight with. These include the playing cards, which you can rapidly hurl; the mallet that serves as a club and a way of lobbing fiery Croquet balls at the bad guys; the Jackbomb that's a Jack-in-the-box which can explode like a timed bomb or rotate while breathing a stream of fire; and don't forget the toy "Jacks", which home in on targeted creatures and pummel them to death.

But what makes American McGee's Alice stand out is that it's the sort of game that you don't play for the usual satisfaction and ego-boost of completing the last level; you play because, like any expertly-crafted tale, you want to know what happens next and see more of the fascinating, seemingly alive world of Wonderland in its new, depraved form. If id were having any problems selling their Q3 engine license, this would be the game to showcase that anything in your imagination can be magnificently crafted onto the screen.

The new variation on the Alice theme is obviously intriguing enough to attract attention from the mainstream crowd outside of gaming, as it was recently announced that Nightmare on Elm Street creator, Wes Craven, has signed up to direct a movie based on this game. Alice is suffering and she needs help out of her dementia -- and even if you can't save her, you still get to venture forth through an obscenely twisted Wonderland.

It's really a no-lose situation. Screenshots from MobyGames. Pattt 1 point. Anyone having issues with the dialogue not playing for anyone but Alice just move the folder into your programfiles x86 folder. The only dialogue that works is Alice, and even the sound effects do not work. Downloading the "High quality sounds" did not fix the issue. Sky 0 point. So as soon as I was able to work and buy my own computer I very quickly learned I can buy games online and bought myself a copy of Alice Madness returns on steam!

Thank you for such a wonderful game! My goal now is to be able to play the first Alice. Yamato 0 point. Mox 0 point. David 0 point. Vorpalnose - The "sound" folder should go into the folder in the game directory called "Base".

VorpalNose 0 point. Where exactly do we place the higher quality audio to? Do we place the "sound" folder on the root of the games folder? Phatoume: You don't need the Madly Enhanced mod or any other mods for it to work properly on Windows 10, just the Windows 10 fix file in the mega.

Phatoume 1 point. This copy of the game has low quality audio for some reason. StealingYourComponents 1 point. Grew up with this game, holds a special place in my heart as it was my very first 'violent' videogame.

Hell, my father had the original copy when it came in those silly art boxes, I even have the journal that came with the game box detailing Alice's treatment at Rutledge insane asylum. Unfortunately - Wonderland - did not resemble a remembered fairy-tale place. Now this place of evil and terror. The only chance to save the fairy-tale land is Alice. Important Information: Abandonwaregames. To the best of our knowledge, these games are no longer available on the market and are not supported by publishers.

If you know otherwise, write to us. Developer Rogue Entertainment. Publisher Electronic Arts. Players will probably opt to use only one or two at a time, since having them all visible simultaneously provides lots of information but makes for a crowded screen. The easiest way to manipulate the windows is with a mouse, although the keyboard can be used.

The graphics window provides a first-person view of the current environment as seen through Alice's eyes, and a click produces descriptions of each item. The compass window is especially usable, since only valid exits from the current room can be selected. It's also a quick-travel asset, since clicking on a compass point moves Alice in that direction. The map window shows the rooms already visited, relieving the chore of mapping Alice's travels.

A nice touch lets the gamer, return to any spot by clicking on that room. Windowed icons make object manipulation very easy. Just click on an object in the "what's in the room" window, and drag it to the inventory window - Alice will carry that object. Pull-down menus of verbs and nouns limit the selections to what is possible, eliminating the guesswork.

The noun menu provides a list of objects, then a submenu for each object provides the valid choices of verbs. Wonderland boasts superb graphics and a musical sound track of remarkable clarity. The parser is quite advanced, making text entry less of a chore.

It understands compound commands get the jewel and put it in the bag and can ask questions for clarification. Unlike other games of this genre, however, answers can be limited to the minimum information necessary. The puzzles may prove too much for a novice, but they are not particularly hard for an experienced adventurer.

Fortunately, a well-defined help function provides increasing levels of hints. There is quite a lot of humor built into Wonderland's responses - the designers anticipated some pretty outrageous requests.

Wonderland is an enjoyable, imaginative visit to Carroll's world and definitely the most successful game to date based on the book. The designers brought new life to Alice's adventure in this electronic media, and in so doing, they advanced the state of gaming art by a significant degree.

No one who loved the original should miss this lively reenactment. Browse games Game Portals. American McGee's Alice. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. Game review Downloads Screenshots Gone Strange Alice, the game, kicks off with a meticulously rendered cut sequence of a fire in a little girl's bedroom.

Third-Person Developer Rogue has gone for a third-person viewpoint in Alice the success of the Tomb Raider series having something to do with this? Red Queen's Guards As Alice explores more of Wonderland, she quickly learns that the Red Queen has gone potty and is trying to take over the world.

Graphics Versus Gameplay After an introduction to ropeswinging, an impromptu but un-dynamic mine shaft ride, and more words of advice from the ubiquitous Cheshire Cat Alice arrives in a place called, ominously, The Fortress Of Doors. Constant Variety Rather disappointingly the puzzles in Alice rarely deviate from the pull-the-right-lever-to-open-the-right-door school of gameplay.

Erase From Here Using Mind Rubbers But all this talk has so far been about the game - we've made little or no mention of the story. Download American McGee's Alice.

XBox Playstation 3. What we thought "The setting is wondrous but, in gameplay terms, what we have is a formulaic platform romp that is occasionally brilliant and frequently frustrating for all the wrong reasons.

Having played it all the way through, the gameplay isn't samey at all. Each section of the game is quite different, and it all fits together with a nice tidy plot. Some of the later levels just amazed me with their detail, in particular the clock tower levels. Your review of the weapons was a bit weak; you didn't explain most of them properly at all.

Remember that each weapon has two different fire modes. The Ice Wand is used to freeze enemies, while the Eye Staff - one of the best weapons in the game - fires an intense charged-up beam. The Demon Dice are supposed to be thrown when you see a Pentangle on the ground. When thrown, a portal opens up, allowing a creature from hell out to help you battle some enemies and he'll even turn on you if you're not careful.

Incidentally, the Mallet fires hedgehogs, not bolts, but I guess you have to know the Alice In Wonderland story to understand that. The one thing that lets this game down is the replayability factor, as I don't think it has any.

I think it'll be a long time before I play through this game again, as thrilling and exciting as it is. I will admit that I thought the twisted vision of Wonderland was astounding and, being a fan of all things Tim Burtonesque, I may be somewhat biased. However, it did strike me that Paul Mallinson came across a particularly tough game and only gave it a cursory glance. What evidence do I have for that? Well, one of your downers for the game said: "Some weapons are useless.

The Ice Wand freezes enemies when used in primary mode, and I used it to defeat the Caterpillar boss. It is, therefore, not "a waste of a weapon slot". The demon - particularly useful if there are several enemies around - or produce a smoke screen. The demon-summoning works in the room immediately after you find the dice, satisfyingly taking care of several card guards. I admit that the puzzles, as you pointed out, are very much of the 'pull the lever' variety at least they're not oversized keys , but that is balanced out by the fact that you're constantly fighting very deadly enemies.

I didn't find the voice acting as irritating as you seemed to but, yes, playing the same bit of a level 20 times is annoying -however, that is what game saves are for. Not a single part of the game seemed in the least bit rushed, however, the last section of The Nomad Soul did feel as though the programmers had either a hurry to finish.

In my opinion, the game deserved 80 per cent, but as I said earlier, I might be a little biased. Did You Hear That? Overall rating: 7.



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